Simulated Surround Sound can be enabled or disabled. The volume for the GUI background music can be adjusted. The GUI sound effects can be disabled or enabled. A custom palette must be selected and Color type must be set You can specify an external palette file if you do not like the colors You can set the type of auto generated palette (colors) Nestopia However, some games run at 60 FPS even with this However, each game saves it's own ini file, so you can set this image as the default and then modify the screen on a per-game basis if needed. If you wish to see all of the screen (garbage and all) then resize the image so that the yellow and blue are visible. If you do not wish to see this, then resize the image so that the blue color is visible. These rows were not usually visible on TVs and developers often wrote garbage graphics there. The yellow portion of the image represents the 8 top and bottom rows of pixels. Users should set the screen up for their TV before playing any games. Any additional adjustments to the screen from the Emulation menu are saved to a separate game specific ini. This is a global setting that is used the first time a game is started. The value can be set to Enabled (blurry) or Disabled (sharp) The value can be set from 0 (sharp) to 5 (blurry) Hardware Filters: Point, Bilinear, Trilinear, Anisotropic, Quincunx, Gaussian Cubic Software Filters: None, Scale2, Scale3X, HQ2X, Scanlines, Super Eagle, 2XSAI, Super 2XSAI, AdvancedMAME, Simple2X, SuperScale, SuperScale75 (SuperScale with Scanlines), NTSC (Simulate Composite), NTSC (Simulate S-Video), NTSC (Simulate RGB), NTSC (Custom) All games run fullspeed with zero frameskip (including all FDS games, games using any of the software filters (except HQ2X), and games running in high definition). Nestopia is the gold standard for NES emulation. It features very high compatibility (support for 213 mappers), Lightgun emulation (via the Xbox controller), 4Score adapter support, and much more. This is a port of Nestopia 1.40 to the Xbox.
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